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Old Jun 30, 2009, 05:27 PM // 17:27   #241
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Any recommendations if you are playing as a ritualist yourself? It seemed to make sense to me that you would want to carry any of the "depleting" spirits on your character (Union, Shelter, Wanderlust, etc...) since you have the advantage of being able to heal spirits with the Summons skill. This would free up lots of fun stuff for Razah (or maybe just giving him 3 restorative skills too duplicate with the Channeling rit). 3 hero still being a necro, MM/Curses hybrid.
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Old Jun 30, 2009, 08:00 PM // 20:00   #242
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A human rit can run the defensive spirits much more efficiently than a hero could ever manage. I've found by keeping BoC up and casting Spirit Siphon on every spirit I raise immediatly after summoning, I never run out of energy. Not sure how well it'd hold up in a really long fight and BoC being stripped hurts a lot.
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Old Jul 01, 2009, 05:28 AM // 05:28   #243
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A human would most likely be able to run assassin's promise with a few skills to trigger discord (you move like a dwarf, pain inverter) then just run your spirits in the free slots. Seems like the best of both offense and defense. Attribute spread may be a bit bad but with instantly recharged spirits it shouldn't matter much.
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Old Jul 02, 2009, 06:03 AM // 06:03   #244
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I wish the codes worked again. Anyway, here's what I was thinking:



Me as a ritualist/assassin - Assassin's Promise supporter running Union, Shelter, and Displacement. This seems to make the most sense with Summon Spirits buying more hits with the healing and AP (which a hero can't handle). AP also gives me that extra energy I need to replace those expensive spirits. Other skills on bar: Boon of Creation, Armor of Unfeeling, and Vampirism

Razah as a Communing attacker - Reclaim Essence, Pain, Anguish, Shadowsong, Dissonance. Other skills on bar: Boon of Creation, Armor of Unfeeling, Rez

Xandra as a Channeling SoS/Minion Bomber hybrid - Boon of Creation, Explosive Growth, Spirit's Gift, Signet of Spirits, Bloodsong, Painful Bond, Animate Bone Minions, Death Nova - not sure what you guys think of this build. I originally had her specced with some restorative spells to heal and had the necro as a dedicated minion master but it seems like the multiple spawns triggering Boon of Creation right right and left pretty much gives her limitless energy.

Master of Whisperers as a Resto Healer - Kind of the old tried and true Sabway healer (I threw in rejuvenation for the hell of it).


I haven't done any hard mode testing with this build but as a human player, I seem to be able to pretty much keep up my own spirits at will as long as I keep my energy pool cycling with Assassin's Promise.
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Old Jul 06, 2009, 01:52 AM // 01:52   #245
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Currently in the process of grinding a Rit through the game to explore a 3 rit/1 nec four man build. Have discovered a few quirks with the way the heroes use skills, using a Staff as a weapon DEFINITELY makes things work properly.

Once I get my rit....done, I'll post up an edited build.

Currently I'm running Signet of Spirits on my own bar, Ritual Lord on Xandra and bringing Livia (Discord) and Gwen (Ineptitude) as my other heroes.

The spirits are hilariously strong still, even with just 1 offense character (meeeee).
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Old Jul 06, 2009, 06:25 AM // 06:25   #246
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Not sure if it would be worth the trouble, but one thing I had considered for the Signet of Spirits Rit would be to use Signet of Ghostly Might. This would increase the damage a LOT due to the IAS and damage buff both. However, it would require a Rit to take SoGM and the SoS Rit to run Rt/Me for Arcane Mimicry. Would this be worthwhile, or a waste of skill slots/elites?
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Old Jul 06, 2009, 11:36 AM // 11:36   #247
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It would be great idea with 2 man team but still long recharge for arcane mimicry i think. When i saw so many spirits i couldnt help thinking about a little rupture soul spike with destruction (or any other fast rech spirit ) and Spirit Rift , it would be like trapping but with a Rit team instead of rangers.
Ofc is slower and needs good timing and proper targetting but you know , its cool to see 4-6 mobs explode in a few secs /pray for DWGlaive to have 20% AP.

PD: Have Shaman insignias been removed from game ? i havent seen one since the big rit buff update
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Old Jul 06, 2009, 06:16 PM // 18:16   #248
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Quote:
Originally Posted by Tenebrae View Post
PD: Have Shaman insignias been removed from game ? i havent seen one since the big rit buff update
They're al bought out ;o

btw what does PD mean?
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Old Jul 06, 2009, 07:42 PM // 19:42   #249
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Originally Posted by traversc View Post
btw what does PD mean?
PD = Postdata.

the same as P.S. ^^'
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Old Jul 06, 2009, 10:34 PM // 22:34   #250
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I tweaked a very similar build 5 minutes after the update, it does work very nice, but it definitely has it's weaknesses. I'm still unsure of Shelter, i'm not sure if the downtime (even with reclaim) is worth the 3 seconds of prot it provides. The only effective way to use shelter is with Ritual Lord, but any bar running that as elite is a waste of a player.
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Old Jul 06, 2009, 11:45 PM // 23:45   #251
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Quote:
Originally Posted by MagmaRed View Post
Not sure if it would be worth the trouble, but one thing I had considered for the Signet of Spirits Rit would be to use Signet of Ghostly Might. This would increase the damage a LOT due to the IAS and damage buff both. However, it would require a Rit to take SoGM and the SoS Rit to run Rt/Me for Arcane Mimicry. Would this be worthwhile, or a waste of skill slots/elites?
We were gonna run this on our human rits when we got them all levelled up and geared and such. One would have Signet of Spirits and Arcane Mimicry, one would have SoGM and Arcane Mimicry. First rit would mimic SoGM for huge damage, second rit would mimic Reclaim for energy and spirit recharging.
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Old Jul 07, 2009, 01:03 AM // 01:03   #252
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so, as most of us know by now, its pretty easy to combine the death and channeling skills onto one bar. thus, for the 3-man, one can run a rt/n (or n/rt) with that combo and a straight communing/spawning rit with reclaim (or n/rt with WoQ or soul twisting, potentially) and cram most of the build into two bars. the question is what do you put into the last slot that synergises, and is it worth it to slim down the existing bars in that way?
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Old Jul 07, 2009, 04:06 AM // 04:06   #253
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You can combine SOME channeling skills and the death skills onto one bar, but there are still a large number of offensive skills you can put on a 3rd hero, potentially a N/Rt if you're feeling brave. Alternatively, you could make the 2nd rit offensive, and have a N/Rt do defense, since the energy isn't going to be a problem anyway.
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Old Jul 07, 2009, 08:49 AM // 08:49   #254
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Lets assume you use pbond, splinter, SoS, bloodsong, animate, nova, boon and fomf
and
shadowsong, pain, union, shelter, displacement, armor of unfeeling, reclaim, boon

you lose: discord, putrid, spirit light, life, fomf, enfeebling, barbs, rip
you gain: pain, shadowsong, another hero slot
So you lose 8 slots and gain 10, essentially cleaning off some spirit siphons. The question is, can you make a bar that, combined with pain and shadowsong, is more effective than the 8 skills above listed. It seems like that should be possible, I just don't know what the most effective bar there would be.
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Old Jul 07, 2009, 03:01 PM // 15:01   #255
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I have two question about this build.



Isn't using defensive spirits such as Union, Shelter, Displacement, Rejuvination somewhat counter productive with high number of minions?



How well do heroes cope with Reclaim Essence?



Has this build been extensively tested outside Isle of Nameless?


Thanks.
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Old Jul 07, 2009, 03:10 PM // 15:10   #256
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Quote:
Originally Posted by Carnivorous Cupcake View Post
I have two question about this build.



Isn't using defensive spirits such as Union, Shelter, Displacement, Rejuvination somewhat counter productive with high number of minions?



How well do heroes cope with Reclaim Essence?



Has this build been extensively tested outside Isle of Nameless?


Thanks.
Why would it be? you get the minions from dead enemies.

They use it after combat has finished.

Please read thread there has been many people saying this can cope outside IotN.
Me and friend did DoA NM.
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Old Jul 07, 2009, 05:03 PM // 17:03   #257
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English Warrior


Spirits I have mentioned above effect Minions, this greatly decreases their life time while preventing some of them from exploding.
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Old Jul 07, 2009, 05:53 PM // 17:53   #258
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Quote:
Originally Posted by Carnivorous Cupcake View Post
English Warrior


Spirits I have mentioned above effect Minions, this greatly decreases their life time while preventing some of them from exploding.
Whether it is a minion taking the damage or a hero, it is still absorbing damage that would have gone to SOMEONE'S red bar that would require healing. But yes, if a minion is taking damage from an AoE spell that is hitting everyone else regardless it is a waste.
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Old Jul 07, 2009, 09:15 PM // 21:15   #259
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Originally Posted by Carnivorous Cupcake View Post
English Warrior


Spirits I have mentioned above effect Minions, this greatly decreases their life time while preventing some of them from exploding.
Please. Read. The. Thread.

This has been discussed at length.

----------

My guildie and I used the two-man build to vanquish Joko's Domain and the Hidden City last weekend. It worked swimmingly.

We did modify it slightly; he was an ES warrior, and I was a MS/DB sin with Brawling Headbutt, so we replaced Pain with Earthbind. I would definitely recommend this variation for a team utilizing KD's.

Regarding Reclaim Essence: I played in Frostmaw's dungeon recently, and both the wurms and incubii would do their typical pop-up, disappear, reappear routine, which tricked my hero into thinking the fight was over, and using Reclaim. I found that disabling and micro-ing Reclaim in those situations was the way to go.
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Old Jul 07, 2009, 10:39 PM // 22:39   #260
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Quote:
Originally Posted by Carnivorous Cupcake View Post
I have two question about this build.



Isn't using defensive spirits such as Union, Shelter, Displacement, Rejuvination somewhat counter productive with high number of minions?



How well do heroes cope with Reclaim Essence?



Has this build been extensively tested outside Isle of Nameless?


Thanks.
That's 3 questions.

1) No, it's not. Read this quote/post.

2) From what I've been hearing, they only use it correctly with a staff. My heroes always use a staff, so they use it fine for me.

3) Yes, it has. Fenix and I have done multiple vanquishes and missions with it, others have done vanquishes and missions with it. Some have claimed to have done UW/DoA/Urgoz (pretty sure in HM) with a few humans and similar hero builds.
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